maanantai 30. kesäkuuta 2008

Inventory and Trainers


Hiya

I have been working on trainers and inventory. There are still some polishing to do but basic functions are done.

___Inventory___

Inventory shows items you are carrying with small color code next to its name. Color gives a hint about quality of the item (grey for poor, green for uncommon, blue for rare and purple for epic quality item). And yes it is the same as WoW's :) I propably change the codes and texts to suit my need better but for now those will stay.

Player can cycle throught the inventory list by pressing up and down arrows. On the frame to right player can see detailed information about the item ( stats, special abilities and so on)

___Trainers___

There are trainers in specific locations in the world, some are leveltrainers and some are abilitytrainers. With leveltrainer player can gain stats (of a choice) by advancing a level (concept is widely used in MUDs). I haven't decided yet how to calculate level costs but its going to be semi-dynamic imo..

Classtrainers works in pretty much same way. Player can train skills and abilities by investing experience points and gold into them. Player can train one procent at a time at the moment. I was planing on putting some quests as a prequisite for few skills to make skill training more interesting.


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